

As for traits get extremely adaptive, fleeting, and sedentary.Īt the game start your going to want to go insanely wide since you can colonize basically anywhere at 80+% or so take every system and planet you can get your hands on. Go fanatic xenophobe and spiritualist and pick fanatic purifiers and post apocalyptic. This is a scorched earth approach to playing a xenophobe and ridding the galaxy of filthy xeno's and taking on negatives like grossing out other species or Sedentary since Xenophoboe is anti-immigration by definition.Īm I on the right track here, or have I missed some cool stuff more experienced players know about? Species traits seem like I should focus on Rapid Breeders, Traditional, Intelligent, Strong, etc. About the only way I could see it working is if I want to add Efficient Bureaucracy later on, piss off the Prosperity faction, then grind them into dust while keeping the admin capacity I gained from tech. I can't conquer or subjugate if I don't believe in war. Obviously, Xenophile is not possible since it's mutually exclusive, but Pacifist seems completely counter-productive to Xenophobe, despite the Unity output of Inward Perfection.Ĭorrect me if I'm wrong, but Pacifist seems incompatible with Xenophobe in the sense that I can't really get results from a federation as Xenophobe-Pacifist that I could do better with a neutral or Xenophile approach. * Egalitarian - Stronger specialists, happier people * Authoritarian - Stronger worker output, stratified economy * Materialist - Technocracy, More Tech, Robotics & Cybernetics * Militarist - Fanatical Purifiers, Improve capacity to subjugate / conquer through military * Spiritualist - Exalted Priesthood, Fanatical Purifiers, More Unity So going from there, the ethics that seem best suited are: Federations don't seem likely if the prospective leading empire hates everyone xD Given the malus to diplomatic affairs, it appears to me that there are two paths of military-political galactic ambition I have available - conquest -> displacement and subjugation.

My initial analysis of how Xenophobe plays now is that it's for violent domination of the galaxy, while putting my own species first in all things. I haven't had that much time to play, but the 2.2 patch has really grabbed my attention with all the cool new changes. Been a longtime prowler of Reddit for my favorite games, but now I want to jump in and talk about them.
